﻿using System;
using System.Diagnostics;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SunXNA.RainbowXNA.Material
{
    class CTexturedLambertShadedMaterial : CBaseMaterial
    {
        #region Public Types
        #endregion

        #region Private Member Variables

        private Vector4 m_v4Diffuse;
        private Vector4 m_v4Ambient;
        private CRainbowXNA.TextureObjectHandleType m_textureHandle;

        #endregion

        #region Protected Member Variables
        #endregion

        #region Puplic Member Properties

        public override Vector4 Diffuse
        {
            get
            {
                return m_v4Diffuse;
            }

            set
            {
                m_v4Diffuse = value;
            }
        }

        public override Vector4 Ambient
        {
            get
            {
                return m_v4Ambient;
            }

            set
            {
                m_v4Ambient = value;
            }
        }

        public override CRainbowXNA.TextureObjectHandleType TextureHandle
        {
            get
            {
                return m_textureHandle;
            }
            set
            {
                m_textureHandle = value;
            }
        }

        #endregion

        #region Public Member Functions

        public CTexturedLambertShadedMaterial()
        {
            m_type = MaterialType.TexturedLambert;
            m_v4Diffuse = Vector4.Zero;
            m_v4Ambient = Vector4.Zero;
            m_textureHandle = null;
        }

        #endregion

        #region Protected Member Functions
        #endregion

        #region Private Member Functions
        #endregion
    }
}
